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Collaborating to develop a taxonomy of and rate sites, tools, and other stuff useful for Teaching and Learning in Second Life


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The SaLamander Project

Creating a Community-built index of Second Life content, activities, and tools of educational value



Welcome to the SaLamander Wiki - a folksonomy of practical and theoretical applications, builds and designs in the Virtual World of Second Life for the purposes of teaching and learning. The Salamander Project is a collaborative project open to ANY Second Life educator and coordinated by staff at The Center for Advanced Technology in Education at the University of Oregon. This project is open to educators affiliated with K-12, higher education, not-for-profit and corporate teaching and learning institutions interested in creating a resource that frames and focuses the need for a Community of Practice surrounding the aims of teaching and learning in the Second Life MUVE.

The project mission is to enlist people to collaborate to find, index, and discuss aspects of the 3D Virtual World "Second Life" that has educational value and share in the research, development, and training opportunities associated with those factors. Please register and contribute to the growing index of useful teaching and learning sites in the SaLamander Wiki!



Participant Registration and Contact Information

The SaLamander 3D Learning Materials Typology


Learner Engagement Types

One useful way of categorizing Second Life creations for educators is by what the learners will DO when they engage with the build:

  • Experiential..............learners are immersed in the recreation of an experience or phenomenon.
  • Role play.................Second Life builds intended (or useful) for taking on a particular role for educational and/or entertainment purposes
  • Diagnostic................builds that engage the learner by asking questions that ascertain their knowledge through quizzes, prompts, or other assessment methods
  • Problem-solving...........Second Life builds with the intention that the learner solve a problem or some kind
  • Demonstration.............Demonstrations and presentations of information - as in museums, galleries, presentations, etc.
  • Collaborative.............Second Life locales and activities that demand and/or encourage a certain level of cooperation and collaboration
  • Constructive..............Second Life learning locations and activities that engage the learner in creating objects and building things, themselves
  • Skill Building............Second Life learning locations that focus on the development of skills (real world or Second Life)

Learning Content Areas


Other 3D Learning Material Dimensions useful to Teaching and Learning in Second Life

please let us know if these (or other factors) should be included in the 3D Learning Materials template

References

Literature Review

Peer-Reviewed Journals

  • Peer-Reviewed Journals (A convenient list of peer-reviewed journals interested in publishing about virtual worlds)

Research Methodologies on Learning Objects

Educational Tools and other Objects in Second Life

Second Life Education websites, listservs, and other resources of note

Personal tools
partners